Description: How to add Happy New Year 2020 Widget for Blogger. An Easy Way to Add Rocket Fireworks Decoration to Blogger.
Hello to all of my readers and visitors of this blog. Wish you a very very Happy New Year 2020!! Hope you get what you want, and achieve your goal what you dream. Today, I am going to show you a cool widget for Blogger to show a New Year 2020 message to all of your visitors by the firework decoration using JavaScript. You can see a live preview for the firework decoration widget in this page. If you like it, you can add it to your Blogger blog to show a New Year 2020 celebration with your blog readers. You can use it in very easy way just copy and paste task with the following steps. Therefore, here is a simple way to add New Year 2020 widget/firework decoration on Blogger.
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Add New Year 2020 Widget / Fireworks Decoration on Blogger
- Go to your Blogger Dashboard --> Template --> Edit HTML, and find </body> code (using ctrl+F).
- Once you find </body> code in your template, copy the following code and paste it just above to </body> code.
<script type="text/javascript">If you want to change the colors with your choice, go to this site, select the color (Choose "HEX" value), and replace it with the blue color text in the above code.
// <![CDATA[
var bits=80; // how many bits
var speed=33; // how fast - smaller is faster
var bangs=5; // how many can be launched simultaneously (note that using too many can slow the script down)
var colours=new Array("#03f", "#f03", "#0e0", "#93f", "#0cf", "#f93", "#f0c");
// blue red green purple cyan orange pink
var bangheight=new Array();
var intensity=new Array();
var colour=new Array();
var Xpos=new Array();
var Ypos=new Array();
var dX=new Array();
var dY=new Array();
var stars=new Array();
var decay=new Array();
var swide=800;
var shigh=600;
var boddie;
if (typeof('addRVLoadEvent')!='function') function addRVLoadEvent(funky) {
var oldonload=window.onload;
if (typeof(oldonload)!='function') window.onload=funky;
else window.onload=function() {
if (oldonload) oldonload();
funky();
}
}
addRVLoadEvent(light_blue_touchpaper);
function light_blue_touchpaper() { if (document.getElementById) {
var i;
boddie=document.createElement("div");
boddie.style.position="fixed";
boddie.style.top="0px";
boddie.style.left="0px";
boddie.style.overflow="visible";
boddie.style.width="1px";
boddie.style.height="1px";
boddie.style.backgroundColor="transparent";
document.body.appendChild(boddie);
set_width();
for (i=0; i<bangs; i++) {
write_fire(i);
launch(i);
setInterval('stepthrough('+i+')', speed);
}
}}
function write_fire(N) {
var i, rlef, rdow;
stars[N+'r']=createDiv('|', 12);
boddie.appendChild(stars[N+'r']);
for (i=bits*N; i<bits+bits*N; i++) {
stars[i]=createDiv('*', 13);
boddie.appendChild(stars[i]);
}
}
function createDiv(char, size) {
var div=document.createElement("div");
div.style.font=size+"px monospace";
div.style.position="absolute";
div.style.backgroundColor="transparent";
div.appendChild(document.createTextNode(char));
return (div);
}
function launch(N) {
colour[N]=Math.floor(Math.random()*colours.length);
Xpos[N+"r"]=swide*0.5;
Ypos[N+"r"]=shigh-5;
bangheight[N]=Math.round((0.5+Math.random())*shigh*0.4);
dX[N+"r"]=(Math.random()-0.5)*swide/bangheight[N];
if (dX[N+"r"]>1.25) stars[N+"r"].firstChild.nodeValue="/";
else if (dX[N+"r"]<-1.25) stars[N+"r"].firstChild.nodeValue="\\";
else stars[N+"r"].firstChild.nodeValue="|";
stars[N+"r"].style.color=colours[colour[N]];
}
function bang(N) {
var i, Z, A=0;
for (i=bits*N; i<bits+bits*N; i++) {
Z=stars[i].style;
Z.left=Xpos[i]+"px";
Z.top=Ypos[i]+"px";
if (decay[i]) decay[i]--;
else A++;
if (decay[i]==15) Z.fontSize="7px";
else if (decay[i]==7) Z.fontSize="2px";
else if (decay[i]==1) Z.visibility="hidden";
if (decay[i]>1 && Math.random()<.1) {
Z.visibility="hidden";
setTimeout('stars['+i+'].style.visibility="visible"', speed-1);
}
Xpos[i]+=dX[i];
Ypos[i]+=(dY[i]+=1.25/intensity[N]);
}
if (A!=bits) setTimeout("bang("+N+")", speed);
}
function stepthrough(N) {
var i, M, Z;
var oldx=Xpos[N+"r"];
var oldy=Ypos[N+"r"];
Xpos[N+"r"]+=dX[N+"r"];
Ypos[N+"r"]-=4;
if (Ypos[N+"r"]<bangheight[N]) {
M=Math.floor(Math.random()*3*colours.length);
intensity[N]=5+Math.random()*4;
for (i=N*bits; i<bits+bits*N; i++) {
Xpos[i]=Xpos[N+"r"];
Ypos[i]=Ypos[N+"r"];
dY[i]=(Math.random()-0.5)*intensity[N];
dX[i]=(Math.random()-0.5)*(intensity[N]-Math.abs(dY[i]))*1.25;
decay[i]=16+Math.floor(Math.random()*16);
Z=stars[i];
if (M<colours.length) Z.style.color=colours[i%2?colour[N]:M];
else if (M<2*colours.length) Z.style.color=colours[colour[N]];
else Z.style.color=colours[i%colours.length];
Z.style.fontSize="13px";
Z.style.visibility="visible";
}
bang(N);
launch(N);
}
stars[N+"r"].style.left=oldx+"px";
stars[N+"r"].style.top=oldy+"px";
}
window.onresize=set_width;
function set_width() {
var sw_min=999999;
var sh_min=999999;
if (document.documentElement && document.documentElement.clientWidth) {
if (document.documentElement.clientWidth>0) sw_min=document.documentElement.clientWidth;
if (document.documentElement.clientHeight>0) sh_min=document.documentElement.clientHeight;
}
if (typeof(self.innerWidth)!="undefined" && self.innerWidth) {
if (self.innerWidth>0 && self.innerWidth<sw_min) sw_min=self.innerWidth;
if (self.innerHeight>0 && self.innerHeight<sh_min) sh_min=self.innerHeight;
}
if (document.body.clientWidth) {
if (document.body.clientWidth>0 && document.body.clientWidth<sw_min) sw_min=document.body.clientWidth;
if (document.body.clientHeight>0 && document.body.clientHeight<sh_min) sh_min=document.body.clientHeight;
}
if (sw_min==999999 || sh_min==999999) {
sw_min=800;
sh_min=600;
}
swide=sw_min;
shigh=sh_min;
}
// ]]>
</script> - Now, finally click on "Save template". Done!